Saturday, September 4, 2010

Twists and Turns

So off I went with a semi-question in mind: "Causes and Effects of Presence in Gaming"..... and I very quickly realised that such a generalised question was not the way to go.
So I decided to tackle maybe just one or two aspects of Presence.

In the paper by Caplan, S., et al. Problematic Internet use and psychosocial well-being among MMO players. Computers in Human Behavior (2009)) It was found that Motivation for Immersion was the greatest predictor for Problematic Gaming  and the second being the players sense of community ( through using voice technology), quite a quandary here because those are probably also the 2 factors that motivate people to play in the first place! Yee N. (2006) Motivations for Play in Online Games. CyberPsychology & Behavior Vol. 9, 6 ) 
Okay, so this was a direction I could take - Presence as Immersion and Presence as Social Richness (using language as a vector) (Lombard M. and Ditton T., ( 1997) At the Heart of It All: The Concept of Presence. JCMC 3 (2)).
Then I had to go to school to fetch Mikael who has possibly fractured his arm and needs an X-Ray!  How do I find a doctor? How does my OSHC Medical Insurance work? 

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